You'd be forgiven if you didn't know the existence of games like Gravitar, Sokoban or Mad Bomber. Dragon's Lair, on the other hand, has been ported so many times over the last ten or so years that it has effectively become the Starbucks of video games. While looking for a PC version of the game to use for a recording, Amazon showed me eight different listings for the game. Wii, Windows, DVD, Blu-Ray(!), Xbox...there's even an iOS, PSN and Kinect version!
Monday, September 10, 2012
There really isn't much to be said about Chuckie Egg. The goal of the game is incredibly straightforward as you must collect all the eggs in every level. To do so, you'll hop to and from platforms, climb ladders and avoid a few chickens as they roam the the level stopping only to eat bits of chicken feed. Developed by Nigel Alderton, Chuckie Egg was title that was big in the UK. There's delight in its simplicity, but here's a fun fact: I rage quit this game several times.
Thursday, September 6, 2012
I am no good at chess. If I'm lucky, I can manage to remember what direction the Knights go (they're the "L" path pieces, right?) but most of the time I can't tell a Bishop from a Rook. So when I learned that Archon was a variation on the classic game of strategy, I had reason to be afraid of it.
Wednesday, September 5, 2012
I, Robot is an incredibly fascinating piece of software. When it found its way into arcades in 1983, it was released alongside wire frame based arcade titles like Star Wars. The game immediately set itself apart from the pack with its advanced use of polygons and dazzling display of color, creating a visual experience unlike anything seen before.